Characters

For generating characters we suggest:

  • Depending on the complexity of the character, select Levels of Qualityaccordingly (we suggest "High" or "Ultra" for most cases

  • Increase the poly count to at least 30-50K for increased detail

  • Upload more views/angles if you have them (all in the same pose)

  • Avoid hyper-realistic characters or real humans (this will be dismissed)

✅ Suggested Inputs

If you intend to rig the character later, we advise passing the character on T or A pose ⬇️

Multiple Views

It is always suggested to upload multiple views as separate images. The more angles, the better.

❌ Inputs to Avoid

The input image should not illustrate the character in a complex pose ⬇️

The input image should not illustrate the character holding accessories like weapons ⬇️

The input image should not illustrate a human or hyper-realistic human ⬇️

Note: if your input gets dismissed with the reason "Too complex", it means that the level of quality is too low to capture all the detail. Try a higher Generation Quality to avoid dismissal.

Characters with Accessories and Armor

Let's cover best practices to generate a "hero" asset that may be tagged as "multiple objects" when trying to generate on the web app.

First, you need to separate armor and weapons (when applicable). Then pass each object as its own request.

This allows our software to generate each accessory individually without the input being tagged as "multiple objects". This will allow give 3D artist or developer more flexibility in creating custom characters with unique combinations of armor and weapons. For example:

Second, you need to generate the 3D model of your character which includes the hero's body, shape, and facial features.

Once you have generated your base model and all separated any armor/weapons, you can then download each asset in your preferred format and use 3D modelling software (such as Blender) to put them all together.

To combine the armor and weapons with the character model, you will need to use Blender’s tools for positioning, scaling, and rotating. This allows you to place each piece of armor and each weapon in the correct position relative to the character’s body.

Once you have positioned all of the armor and weapons, you can use Blender to export the final hero asset as an FBX file. This file can then be imported into your game engine (or other media software) for use in your project.

In conclusion, generating hero assets on Kaedim requires a bit of extra effort to separate the armor, accessories, and weapons from the character model. You'll also need to recombine them using an application like Blender. However, the result is a highly customizable hero asset that can be used in a wide variety of ways.

Output Examples

Below, you can see the differences between the three generation qualities. Standard will create the basic shapes of your input image, and may exclude details. If your character has many accessories, please opt for High or Ultra.

Kaedim is now accepting applications for our 12-week pilot program

We offer a 12-week pilot that lets you train Kaedim's AI on your own requirements to optimize for the outputs your stakeholders expect —without the costs of long term commitments.

  • Contract a trained model with Kaedim's AI with no commitment to buy at the end of the pilot

  • Engage Kaedim's machine learning engineers to identify the parts of your operation best suited for automation

  • Review your overall 3D production strategy with an expert team to decide how to move forward

  • Work with our experienced customer support engineering team to onboard the technology and integrate it into your existing pipeline

  • Enjoy 24-hour support and the security of knowing you have a team of experts at your disposal for guidance

  • Established protocol for daily feedback to foster iterative improvement and model optimization

  • Access to personalized resources, including documentation and best practices

If you’re interested in automation and how it can improve your throughput goals, complete this form to get a quote for your project: Kaedim Pilot Program Information Request

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