Kaedim
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  • Kaedim Documentation
  • Welcome
    • How Kaedim Works
    • Get Started
      • Quick Start
      • Sign-in
      • Showcase
      • Generation Examples
        • Prototype Asset Examples
        • Game-Ready Asset Examples
    • FAQ
  • Creating Assets
    • Overview
    • Input Guidelines
      • Input Image Examples
        • Furniture
        • Vehicles
        • Characters
        • Clothing
        • Accessories
        • Products
        • Structures
        • Stylised Trees
        • Scenes
    • Game-Ready Assets
      • Upload Base Model
      • Block Models
      • Stages of a Game-Ready Asset
    • Prototype Assets
      • Upgrade to Game-Ready
    • Upload a 3D Model
  • Reviewing Assets
    • 3D Viewer
      • Geometry Details
      • Enable Selection
      • Expand View
      • Show Rig
      • Show Dimensions
      • Show Wireframe
      • Show UV/Texture Maps
    • UV Viewer
    • Request Revisions
      • Request Revisions
      • Edit Asset Settings
      • Upgrade Quality
      • Revision Details
      • Upload Version (Game-Ready)
    • Branching
  • Managing Assets
    • Asset Status
    • Exporting Assets
      • Download
      • Share
  • Removing Assets
    • Cancel
    • Delete
  • Folders
  • Filters
  • Notifications
  • Enterprise Features
    • Custom Styles
    • Scene Functionality
    • Priority Level
    • Texel Density Inspector
    • Team Functionality
      • Inviting Team Members
      • Permissions & Roles
      • Setting Up a Studio
    • Custom Integrations
      • APIs
        • Web API
        • Web Hooks
      • Plugins
        • 🌎Omniverse
        • 🔲Unity
        • 🔶Blender
        • 🔷Unreal Engine
  • Admin
    • Settings
      • Billing
        • Invoices
        • Updating Payment Method
      • Notification Settings
      • Account Settings
  • Dev Logs
    • Releases
    • Upcoming Features
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  1. Creating Assets
  2. Game-Ready Assets

Block Models

Block models can be batch uploaded to determine dimensions for your generations.

When generating an asset, you can select a block model to be used from your uploaded library of models. The selected block model will act as a guide for meshes to be constructed within the geometry of that block model. This ensures that your generations are at the correct scale.

The finished model will contain the final asset without the block model.

PreviousUpload Base ModelNextStages of a Game-Ready Asset

Last updated 10 months ago

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