For the complete documentation index, see llms.txt. This page is also available as Markdown.

Lighting/Display Options

The 3D Viewer includes several lighting and display controls to help you inspect your assets under different conditions. These settings are purely for visualization and do not modify your model or textures.

Lighting Presets

Choose from multiple environment lighting presets to preview your model under different lighting conditions.

Available presets:

  • Studio – Neutral lighting for general inspection.

  • Forest – Soft outdoor lighting with natural ambient light.

  • Panorama – Bright, evenly lit environment for evaluating materials.

  • Warehouse – High-contrast lighting that makes surface details and normals easier to inspect.

Different lighting environments can reveal details that may be less visible under other conditions, making it easier to review geometry, materials, and normal maps.

Rotate Environment Lighting

You can rotate the environment lighting to view your model from different lighting angles.

Shortcut

  • Windows: Alt + Left Click + Drag

  • macOS: Option + Click + Drag

This allows you to inspect how lighting interacts with different parts of the model without rotating the asset itself.


Background Mode

Switch between light and dark backgrounds depending on your preference or the asset you're reviewing.

Available options:

  • Light Background

  • Dark Background

Different backgrounds can improve visibility depending on the colors and materials of your model.


Normal Map Display

Preview your normal maps using either of the two common rendering conventions:

  • OpenGL

  • DirectX

This helps verify that your normal maps appear correctly for your target engine or workflow.

Note: If your normal map appears inverted or surface details look incorrect, try switching between OpenGL and DirectX modes.


Tips

  • Use Warehouse lighting when checking surface detail and normal maps.

  • Rotate the environment lighting to inspect reflections and subtle material changes.

  • Switch between light and dark backgrounds when reviewing assets with very bright or very dark textures.

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