> For the complete documentation index, see [llms.txt](https://docs.kaedim3d.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.kaedim3d.com/reviewing-assets/3d-viewer/lighting-display-options.md).

# Lighting/Display Options

The 3D Viewer includes several lighting and display controls to help you inspect your assets under different conditions. These settings are purely for visualization and do not modify your model or textures.

{% embed url="<https://youtu.be/NxUJBVP7e_0?si=idWET7eAlQLLNaMp>" %}

## Lighting Presets

Choose from multiple environment lighting presets to preview your model under different lighting conditions.

Available presets:

* **Studio** – Neutral lighting for general inspection.
* **Forest** – Soft outdoor lighting with natural ambient light.
* **Panorama** – Bright, evenly lit environment for evaluating materials.
* **Warehouse** – High-contrast lighting that makes surface details and normals easier to inspect.

Different lighting environments can reveal details that may be less visible under other conditions, making it easier to review geometry, materials, and normal maps.

<figure><img src="/files/QSFUta3DfmuDiZZp2iNZ" alt="" width="425"><figcaption></figcaption></figure>

## Rotate Environment Lighting

You can rotate the environment lighting to view your model from different lighting angles.

**Shortcut**

* **Windows:** `Alt + Left Click + Drag`
* **macOS:** `Option + Click + Drag`

This allows you to inspect how lighting interacts with different parts of the model without rotating the asset itself.

<figure><img src="/files/6TyDPMNZt5gFSZf35yyV" alt=""><figcaption></figcaption></figure>

***

## Background Mode

Switch between light and dark backgrounds depending on your preference or the asset you're reviewing.

Available options:

* **Light Background**
* **Dark Background**

Different backgrounds can improve visibility depending on the colors and materials of your model.

<div><figure><img src="/files/ACHsRkFjyHlESOWb7cRs" alt=""><figcaption></figcaption></figure> <figure><img src="/files/0Ufi4Th4EiS14ZZjVUBe" alt=""><figcaption></figcaption></figure></div>

***

## Normal Map Display

Preview your normal maps using either of the two common rendering conventions:

* **OpenGL**
* **DirectX**

This helps verify that your normal maps appear correctly for your target engine or workflow.

<div><figure><img src="/files/uU88lieM2MHFwnsedQ6e" alt=""><figcaption></figcaption></figure> <figure><img src="/files/IvySWRLv1sVi3ojafxLO" alt=""><figcaption></figcaption></figure></div>

> **Note:** If your normal map appears inverted or surface details look incorrect, try switching between OpenGL and DirectX modes.

***

## Tips

* Use **Warehouse** lighting when checking surface detail and normal maps.
* Rotate the environment lighting to inspect reflections and subtle material changes.
* Switch between light and dark backgrounds when reviewing assets with very bright or very dark textures.


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