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Automatic texturing allows you to easily texture your 3D objects. In order to help you produce the best results, we offer three different methods:
- Image Projection
Please note that while it's not possible to further iterate on an asset after textures have been applied, you can always access the untextured model and continue iterating on it.
When you click on "Automatic Texturing" in the 3D Studio, the following pop-up will appear:
Within image projection, there are three choices: Front view, original image, and back view.
If you upload only the front view, we'll fill in the back of the model with a monochrome colour.
The back will feature a monochromatic tone that corresponds to the asset texture as shown below:
Please allow a few seconds for your 3D Model to be textured.
You can also upload images of the front and back views for your model. This will better help the object to be textured from both angles:
In just a few seconds, your 3D model will be textured!
This feature enables you to color your model automatically using either monochrome shades or a stylized palette. This works best for less detailed textures, as well as for both orthographic and perspective views.
By turning monochrome meshes on, you are requesting that monochrome texture colors be applied to the model.
By leaving monochrome meshes off, you are requesting that monochrome texture colors will not be applied to the model.
Textured 3D model
Untextured vs. textured 3D model
PBR stands for physically based rendering. These textures includes base color, roughness, and normal maps. Our PBR texturing algorithm identifies textures from your input image and finds the closest match to the PBR textures in our database.
Currently our database is heavily focused on realistic wood, metal, and fabric textures. Use cases that focus on realistic textures featuring these materials will produce the best results.
If you're using a stylized texture, the output might not be similar to the input image. In this case, we recommend you use Image Projection or Stylized instead.
Last modified 2d ago