Kaedim
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  • Kaedim Documentation
  • Welcome
    • How Kaedim Works
    • Get Started
      • Quick Start
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      • Generation Examples
        • Prototype Asset Examples
        • Game-Ready Asset Examples
    • FAQ
  • Creating Assets
    • Create Page
    • Input Guidelines
      • Input Image Examples
        • Furniture
        • Vehicles
        • Characters
        • Clothing
        • Accessories
        • Products
        • Structures
        • Stylised Trees
        • Scenes
    • Game-Ready Assets
      • Markups
      • Upload Base Model
      • Block Models
      • Stages of a Game-Ready Asset
    • Prototype Assets
      • Upgrade to Game-Ready
    • Upload a 3D Model
  • Reviewing Assets
    • 3D Viewer
      • Geometry Details
      • Enable Selection
      • Expand View
      • Show Rig
      • Show Dimensions
      • Show Wireframe
      • Show UV/Texture Maps
    • UV Viewer
    • Request Revisions
      • Edit Asset Settings
      • Upgrade Quality
      • Revision Details
      • Upload Version (Game-Ready)
    • Branching
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    • Asset Status
    • Exporting Assets
      • Download
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  • Removing Assets
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  • Folders
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    • Custom Styles
    • Scene Functionality
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    • Texel Density Inspector
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      • Inviting Team Members
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      • Setting Up a Studio
    • Custom Integrations
      • APIs
        • Web API
        • Web Hooks
      • Plugins
        • 🌎Omniverse
        • 🔲Unity
        • 🔶Blender
        • 🔷Unreal Engine
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  • Dev Logs
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On this page
  • ✏️ Custom Styles
  • ⏱️ More Quality, Less Time
  • 🚀 Released
  • 🗂️ Queue Organisation
  • 🔗 Text to 3D
  • 🖇️ New Plugins

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  1. Dev Logs

Upcoming Features

PreviousReleases

Last updated 6 months ago

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✏️ Custom Styles

Set up assets fully customised for your use case. We are releasing the "Styles" feature for Enterprise plans. This feature allows you to fine-tune outputs based on production specifications, ensuring all your generated 3D assets fit within your unique art style.

⏱️ More Quality, Less Time

We are continuously iterating on our algorithms to achieve a higher amount of details captured from image to 3D model, as well as reducing the turnaround time so that you can download your outputs faster!

🚀 Released

🗂️ Queue Organisation

We have released the that lets users change the order in which their assets are generated while they are still in the queue. This is helpful with batch generating or if you need certain assets sooner.

Please note that while assets are still currently processed in parallel, assets are also prioritised in the queue based on how early it starts processing.

🔗 Text to 3D

We have developed a solution that enables you to generate AI art directly within our web app, which can then be used to generate a 3D asset.

🖇️ New Plugins

We have released an and a plugin for the best gaming graphics. In addition, we've added and plugins for seamless integrations. We can't wait to see the 3D generations created with the help of these new plugins! 🎉

Unreal Engine
Unity
Omniverse
Blender
Priority feature
Page cover image