🚀Releases
Stay up to date on all our latest features
Last updated
Stay up to date on all our latest features
Last updated
Request Revision Update
We’ve updated the Request Revision feature to include feedback markers that allows for more precise feedback. These feedback markers correspond to text feedback that the user can input on the right.
Watch the demo here.
Priority Feature
This feature is currently available for our Enterprise customers.
Users can now adjust the priority of their assets in the queue. This feature allows users to designate assets as urgent or high priority directly from the Assets page, ensuring critical items are processed first. This is especially useful for batch uploads, where users upload multiple assets at once.
“Pivot point” options for all 3D model generations to aid with importing to the game engines
Users can now specify between “object center” and “base center” for their asset’s pivot point. Specifying pivot points allows them to scale, transform, and rotate their assets more easily once they have been exported to the game engine.
Art and technical specifications
We’ve updated the Create page fields to allow users to send us their artistic and technical specifications.
Using art and technical specifications, users can describe polycount distribution and any specifics for their asset in addition to their generation settings configurations and their input image.
This new feature enables users to upload images of entire scenes and generate them in one go, providing a serious upgrade to our "single objects" input rule. These scenes are fully editable and customisable, allowing you to create a complete scene all within Kaedim.
We are also working on a feature that lets you combine together existing Kaedim assets in a new scene.
Game-ready Pipeline 👾
The Game-ready pipeline is a significant improvement from our previous, geometry-only outputs. Game-ready assets can be textured, rigged, and optimised with LoDs.
Learn more about this feature here.
Folders feature
Folders allow you to group assets together by tags, generation quality, and creator (studio only).
Learn more about this feature here.
Team functionality 🤝
If you're part of a team or studio, we've added an easier way for you to collaborate with your peers. Invite collaborators to your workspace and organise your team with Admin and Editor roles.
Learn more about this feature here.
Hello everyone,
Our entire team at Kaedim is thrilled to announce that we have successfully closed our Series A funding round, securing $15M in financing from our investors at A16Z GAMES!
Alongside this announcement, we've launched two new releases:
⭐️ Marketplace
Browse through 10,000+ high quality and ready-to-use 3D assets in our newest product launch: Kaedim Marketplace. This is the only 3D marketplace that lets you generate 3D assets, ensuring that you always get the exact asset you need.
🏷 Trials
Note: Trials are no longer available.
Due to high demand, we've released our new Trials. This lets you try Kaedim before you commit to a monthly plan.
18th January 2024
Featuring our new Create page! 🎉
We've got a couple of updates here:
First is our new Learning Center. If you're new to Kaedim or to 3D in general, this will be a helpful and simple guide for you to learn more about Kaedim and how to use it to its full potential. ⭐️
Next, we've added the text box for image generation right under the upload box to make your workflow even faster!
We've also added a note that image generation does not require any credits.
Hello everyone,
We’re excited to share a new addition to our app that lets you view and download your generated 3D models before modifiers are applied:
The Pre-modifiers Feature 🎉
In the Assets page card view, you'll see a toggle button that will allow you to preview the pre-modified model.
Pre Modifiers will not be visible for colored assets. However, you can click on a previous, non-colored version and view the Pre Modifiers.
You can also view it in the 3D studio! You can find the button on the top and switch easily between the pre-modified and final model.
You can find the new obj (pre-modifiers) format in the Download pop-up when you download your asset.
Happy Modeling! The Kaedim Team
Assets made before the release will not have this feature.
Hello everyone! :)) We are back with some exciting changes that have been brewing the past couple of months.
Combine feature: You can now request for new models to be attached to another model. Useful for attaching weapons or accessories onto your character like so:
PBR Texturing: Our Texturing BETA is back for another round, this time with a whole new PBR look. This new feature will allow you to make more physically realistic texturings!
Merge Meshes: You can now select meshes that you want to merge from the 3D Editor! For models with a large number of meshes, you can use our Automatic Grouping function which selects adjacent meshes for you!
Download LoDs: Whenever you download an LoD, we automatically group each level for you and place them into the same file:
Review Model (Enterprise Only): For our Enterprise customers, we have enabled the option to occasionally send a model back for reviewing in case you are not satisfied with its outcome. Just click on the "Not satisfied with your model?" and follow the instructions!
Multi-Select & Multi-Delete: The times of selecting assets one by one are before us! While you are on the Dashboard or Assets page, you can now press CTRL to toggle multi-select.
Duplicate: Did you happen to like the generation settings you used? You can now instantly press on the "Duplicate" button on the bottom right corner of your assets to start creating using the same settings!
Sorting: You can now sort all of your assets according to:
when they were created "Chronological" or
according to when you last made a request with them (Texturing, Iteration etc.)
Invoices: From your user settings, you can now view all of the previous invoices we have issued you! Clicking on the invoice Number will take you to the corresponding Stripe page, where you can either view an old invoice or pay your new ones.
Processing... : You can now see every step of the generation of your model from its card, as well as the step it currently is on!
Minor fixes:
Uploading a model now sets the polycount limit to that of the model uploaded instead of defaulting to a value.
Hi everyone 👋 We have upgraded our Texturing BETA to allow for better texturing for perspective images
Additionally, we have released a ‘Sandbox’ custom style available for everyone to use!
Hi everyone 👋 We have released our text to 3D BETA (for selected partners) allowing you to go from prompt to 3D model.
Hi everyone 👋 We have released our newest addition to our texturing BETA, granular vertex coloring, allowing you to automatically color a generated asset based on the input image.
Hi everyone 👋 We have released a feature to allow you to get multiple Levels of Detail for your Models
Hi everyone 👋 We have released a new functionality to allow for automatic UV Unwrapping
Hi everyone 👋 We have released a new functionality to allow our partners to train our algorithms on your specific inputs to get your stylized 3D model.
Hi everyone 👋 We have released our new UI/UX for our web app!
Hi everyone 👋 We have released a new functionality for our partners to allow you to add team members to your account
Hi everyone 👋 We have released a new functionality to allow you to upload your own 3D models onto our platform
Hi everyone 👋 We have updated our model card view to allow you to look over the model Details and History
Hi everyone 👋 We have released our search functionality on our assets library to allow you to quickly locate your desired asset.
Hi everyone 👋 We have released our Texturing Beta 3.0 with automatic image projection and vertex coloring
Hi everyone 👋 We have added a small feedback form on our 3D viewer to allow users to share their thoughts on the generated models with our team.
Hi everyone 👋 We have released our new pricing iteration! You can read more about how it all works in our Plans section.
We have implemented a uniform credit system so that Kaedim users can access all of our new functionalities and features using only one type of credit.
We have implemented the ‘Ultra’ generation mode on our input settings to enable more complex images to be generated with even higher detail capture.
Hi everyone 👋 We have added a new feature to our iteration functionality to allow you to upload new images to show in better detail the changes in the model you would like to see
Hi everyone 👋 We have been working on a couple of improvements this past week:
We’ve fixed the drawing functionality to be more accurate
We’ve added a filtering functionality for iterated assets, on our asset page
Released our feedback form feature which will allow you to give us feedback easier and help us improve our algorithms
We’ve added functionality to download the input image(s) alongside the 3d models
Last but not least we expanded our trial expiration date to 30 days instead of 3 as well as added an invoice option for trial purchases
Hi everyone 👋 We have added HD, texturing and iteration indications to our assets page for easier visualization
Heads up everyone! We have updated our website!
Hi everyone 👋 You can now share your favourite models with your friends through our share feature!
Hi everyone 👋 We have implemented our crop feature onto our create page to make it easier to select 1 object in images containing multiple!
Hi everyone 👋 After relevant customer feedback we have added the input height information on card view as well as an all-dimensions illustration on the Kaedim studio when pressing the scale icon!
This is NOT a drill! Our automatic texturing BETA release has landed 💣
Here is a demo on how to use: https://youtu.be/6fx6bvqtFkE
This first version only works with a single input image which needs to be the orthographic front view of the model. It also needs to have removed background and padding like the demo shows.
Here is our more detailed written documentation on the steps you have to follow for best results: .
Please note that the textured models are saved as an iteration, so you can always access the untextured raw output.
Hi everyone 👋 We upgraded our colouring tool by adding colouring effects in the colour options! Now you can choose between glossy, metallic, glossy metallic, transparent, mirror and matte when colouring your assets!We also fixed the lighting of our 3D viewer to display colours more accurately and named the download files to match the asset names.🎨
Hi everyone 👋 We implemented an automatic remove-background feature to tackle the problem of many requests being dismissed for complex background.The feature is currently live allowing those of you on a full plan to automatically remove the background from your input images!
Happy Modeling! 💫
Hi everyone 👋 We expanded our API by adding a route that allows our API users to check on the progress of an individual request instead of waiting for the webhook response.Happy Modeling! 💫
Hi everyone 👋 After relevant customer feedback, we have expanded the formats we provide by adding .usdWe have also built and released the parametric scaling functionality to a couple of selected partners. Soon it will be available for all of our paying customers.Happy Modeling! 💫
Hi everyone 👋 After relevant customer feedback, we have upgraded our trial package by adding a Premium Trial option which does not have the 1 generation per day limitation and includes one HD credit and one Iteration credit. This trial gives you the full experience.
We also removed the auto-convert functionality, as everyone was forgetting to cancel, so trials no longer convert to a full plan.Happy Modeling! 💫
We have released our new Symmetry option that allows you to specify towards which axis you want your asset mirrored. For example if you check X the model will be symmetrical in the X axis but if you check X and Y it will be both in X and Y.Happy Modeling! 💫
We have updated our asset rename UI to make it easier to edit your asset’s name.We also changes our tag editing functionality to make it friendlier to use. You no longer need to refresh your browser to see the changes!Happy Modeling! 💫
We have updated the UX on the trial checkout to help users understand better the format of the trial:
3 generations, 1 per day
Advanced featured (HD and iterations) not included
Hope this helps!Happy Modeling! 💫
We have released our new website!
Happy Modeling! 💫
We have released our new UI/UX for our web app! See the new demo video here for a run-through of all the functionality and new experience: https://youtu.be/h_tsG6wQtz8
Happy Modeling! 💫
We have fixed our asset deletion functionality and added information regarding the requested upper limit at the card view!Happy Modeling! 💫
We have updated our wireframe to display the topology of the model in quads instead of triangles! Happy Modeling! 💫
After relevant customer feedback, we implemented a feature for buying extra iteration credits for your account! You can get them in packs of 10 and they never expire! If you do purchase more iteration credits through this feature, the ones that refresh along with your chosen plan will be added on top.Thanks for all the feedback, keep it up!Happy Modeling! 💫
Hi again! New update is out! 🎉After receiving relevant customer feedback we are now carrying over your unused monthly credits for a month! This means that your credits will renew each month on your subscription date and any unused credits from the previous month will carry over for a month and then expire.Happy Modeling! 💫 P.S. Credits are used up from oldest to newest!
Hello 3D world 🙌This week we improved our 3D viewer, security and response times of the app so that you get an overall better user experience 🎉Happy Modeling! 💫
Hi again! New update is live! 🙁 Problem: People were using the Texturing option on their generations from the Create page but... if they wanted them Edited the texture would mess up. 😃 Solution: We have removed the Texturing option from the Create page. Now, if you have texturing credits, you'll be able to use them from the Kaedim Studio after your asset has been generated and edited to perfection We have been loving your feedback so any ideas please let us know at 📍platform-feedback on our Discord.
Happy Modeling! 💫
After customer feedback, we upgraded our EDIT functionality to include the option to draw on your input image to better show what area of your model needs more attention. If you have feedback, please let us know on our Discord at 📍platform-feedback and we'll try to build accordingly! Quick demo here ⬇️
Happy Modelling! 💫
Hello 3D World! 🙌We just added sharing functionality on our asset card view. How does it work? It downloads a screenshot of your 3D model and opens up a tab on the social media of your choice (we currently support LinkedIn, Twitter Pinterest and Reddit) to share it!We are looking forward to seeing your generations trending.👀Happy Modeling! 💫
Hello 3D World! 🙌We just added a mirroring option on our create page. It is ideal for objects you want to be modelled 100% symmetrically.It works best if you provide an image of the half part of the object you want to generate symmetrically.Happy Modeling! 💫
Hi everyone! We've received feedback from some of you saying that you'd like to try a couple of 3D model generations before getting a subscription and we hear you! 🎉We just launched our 3-day trial that will give you three 3D model generations for $6 so you can experiment a bit with our tool.Just log in to your account here and go to Settings > Change Subscription to start your trial!Happy Modeling! 💫
We just launched our texturing feature! 🎨This allows you to request textured models from us.
How will it work? It will be a checkbox on our create page and by selecting it you let us know that you want us to add textures. Once the model is completed it will be available in all formats, for obj we will provide you with an additional zip containing the .mtl and any .png needed for the textures. ✨Happy Modeling! 💫
We just launched our iteration feature!This enables you to request small adjustments on models you've already generated! 🎉How will it work? After your asset has been returned, you can select the edit option 🖊 and fill out a short text box describing any modifications you need. We'll then return your iterated model back to you within 5 minutes. After you modified your asset you will have access to both versions of the model.Happy Modeling! 💫
We just pushed live our new rating feature! ★★★★★Now you can give us feedback on how good the model generations you get are by rating them! We aim to use this feature to make it smoother for you to be giving us feedback, while enabling us to improve according to your standards! 🎉Happy Modeling! 💫
New demo landed 🛬As always, happy Modeling! 💫
Hello 3D World! 🙌✨ New functionality on our Kaedim Studio- You can now take an object that has different parts to its mesh and merge it so that it's all one object. When merged, the merge applies to the download too.
🐛 Bug fixes:
You can download coloured meshes in all formats
You can download scaled meshes in all formats
Happy Modeling! 💫
We have added the High Detail option that exists in our Web App to the process route on the API.Happy Modeling! 💫
Hello 3D World! 🙌✨ New functionalities on our Kaedim Studio:
Added back Ambinet Occlusion as a choice
Sample colour from image functionality is here!
🐛 Bug fixes:
Loose edges in geometry should not happen anymore
Happy Modeling! 💫
Hello 3D World! 🙌✨ New functionality on our Kaedim Studio:
Select multiple mesh parts
Reset the colour of the mesh
🐛 Bug fixes:
Fixed the bug with floor overlapping with geometry
Removed Ambinet Occlusion temporarily as it's meshing with some of our other functionality
Happy Modeling! 💫
Hello 3D World! 🙌✨ Introducing the Kaedim Studio, the next generation of our 3D viewer:
Ambient Occlusion rendering
New background
Before scaling (ft. cube 1m x 1m x 1m)
After scaling (ft. cube 1m x 1m x 1m)🐛 Bug fixes:
Loose edges in some of the geometry that shouldn't be there is now fixed
3D viewer lighting is now updated/fixed
Happy Modeling! 💫
Hello 3D World! 🙌🧑💻 On the API front:
We updated the API documentation
We created a simple React app implementation on GitHub for helping people with an quicker/easier implementation. Link here
Happy Modeling! 💫
Hello World! 🙌Today we added HEX and RBG options to our fill tool, more relases coming during the week 👀Happy Modeling! 💫
Hello World! 🙌We released our fill-tool today on our Web App!I like it, Picasso 👩🎨
🐛 Last but not least, our release today deals with the following bugs:
Polycount calculation on the generated meshes no longer displays weird decimal values
Normals are correct on the generated mesh (no more flipped normals on objects)
Happy Modeling! 💫
Hello World! 🙌Today we published our first prototype of material application on the generated geometry. We are exploring whether people would like this as an option for their generations.Happy Modeling! 💫
Hello World! 🙌We launched a redesigned and more user friendly version of the Kaedim App! Check it out and let us know what you think!
Happy Modeling! 💫
Hello World! 🙌Anyone can now build apps using our tech, and one of the most exciting applications will be enabling game devs to integrate 3D User Generated Content into their games giving players the power to create in 3D!
Artists and game devs have used Kaedim Web App so far to quickly prototype, create and iterate their 3D art, in a cost effective way. However, talking to a lot of game developers, we realised something key. For the same reason games like Minecraft and Roblox are very popular, more and more people want the opportunity to customise and contribute 3D content inside their favourite games/metaverses.
This is why we created, and now introducing the Kaedim API. Within your app, enable your players to upload their 2D inspiration and easily create their own 3D content for customising and populating the game.
Here is a quick Demo ➡️ and to know more, check our Documentation. Hackers News launch: https://news.ycombinator.com/item?id=30552988#30564247
Hello World! 🙌Jumping aboard the Kaedim ship has never been easier! Our self-checkout page is now live, see you on the other side! https://www.kaedim3d.com/pricingIf you are an indie developer, reach out, we might have something special for you too 👀
Hello World! 🙌Great news, we updated the polycount input to be a text box instead so that you can input any value between 100-100K! Finally, you can now also rename your assets and give them unique names! Happy Modeling! 💫
Hello World! 🙌The people have spoken! We have removed the “Recent Assets” section from our Asset Page and have added live asset status to the tiled view of your asset library! Happy Modeling! 💫
Hello World! 🙌Really excited about this one! We just released a real-time progress bar showing you the status of your request! You no longer have to refresh the page to get an updated asset status, this is now included on the create page. Happy Modeling! 💫
Hello World! 🙌Another big upgrade coming your way! We have released Multi-View Synthesis! That means that if you have available multiple views of the same object you can now upload multiple files by choosing “Multiple” under the Advanced Options! With that feature our goal is to increase the amount of detail captured from our software especially when it comes to unseen details when using only one view. Happy Modeling! 💫
Hello World! 🙌New release coming your way! If any of your requests have been dismissed, you will, from now on, be receiving automatic Discord notifications explaining why. We hope that helps with tweaking inputs to get the most out of our platform! Happy Modeling! 💫
Hello World! 🙌Small update from us, you can now view the actual polycount of your generated model in the 3D viewer along with the target you set for it! Happy Modeling! 💫
Hello World! 🙌We have now added automatic Discord notifications for all our users! You’ll get automatically notified when your assets are ready to view, so no need to be checking our platform just get on with the rest of your work! Happy Modeling! 💫
Hello World! 🙌Big release today, we just made it possible for you to be sending multiple requests without having to wait for the submitted ones to be returned first! Just go to the Create Page and send through multiple requests for 3D assets! Happy Modeling! 💫
Hello World! 🙌Today we are releasing our new “Cancel Request” functionality to allow users to terminate an active request! We also added time stamps and status messages to your asset library pages so that you can track when you made the request and what stage it’s at! Happy Modeling! 💫
Hello World! 🙌With today’s release we are bringing back wireframe view functionality in our in-app 3D viewer and have updated file formats to be chosen at the point of download from a drop-down menu. The bug causing weird scaling of the 3D outputs in our viewer is also fixed! Happy Modeling! 💫
Hello World! 🙌The next update to the Kaedim Web App is now live! Today we are introducing Polycount and File-Type Options. This means that the users now have the option to give the software a target polycount for their output object ranging from 5K - 100K. Moreover, you can now download in multiple 3D formats including .obj, .fbx, .gbl, .gltf. Happy Modeling! 💫
What are Modifiers? Modifiers are operations that improve the appearance of your models. These can include smoothing, deformation, and subdivision.
Why is it important to have pre-modified models? Kaedim has many use cases, and we want to make it as easy and fast as possible to integrate the Kaedim-made 3D assets into your workflow. By adding the pre-modified version of the 3D models, you now have a starting point that’s even easier to edit.
Updates and Support: As always, our team is here to assist you. If you have any questions, feedback, or need support with the new feature, reach out to us in the Discord #help-and-support channel.