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  • Multiple Views
  • Single View
  • ❌ Inputs to avoid
  • Output Examples

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  1. Creating Assets
  2. Input Guidelines
  3. Input Image Examples

Clothing

PreviousCharactersNextAccessories

Last updated 6 months ago

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For generating clothing we suggest:

  • Generating a asset for realistic textures and higher accuracy in geometry for soft materials

  • Uploading more views/angles if available

When generating with, we suggest:

  • Depending on the complexity, selecting the accordingly (we suggest "High" quality for soft materials)

  • Increasing the poly count to at least 60K for increase detail

Multiple Views

It is always suggested to upload multiple views/angles as separate images. The more angles, the better.

Single View

If uploading a single image, make sure it shows the complete front view.

❌ Inputs to avoid

The input image should not have the clothing in complex poses ⬇️

Output Examples

For more examples, see

Generation Examples
Game-ready
Prototype assets
level of quality
Input image
28,984 tris / Standard quality
29,280 tris / High quality
37,784 tris / Ultra quality