# Clothing

For generating clothing we suggest:

* Generating a [Game-ready](/creating-assets/game-ready-assets.md) asset for realistic textures and higher accuracy in geometry for soft materials
* Uploading more views/angles if available

When generating with[ Prototype assets](/creating-assets/prototype-assets.md), we suggest:

* Depending on the complexity, selecting the [level of quality](/creating-assets/prototype-assets.md#levels-of-quality) accordingly (we suggest "High" quality for soft materials)
* Increasing the poly count to at least 60K for increase detail

### Multiple Views

It is always suggested to upload multiple views/angles as separate images. The more angles, the better.

<div><figure><img src="/files/RnJrIJHiBYp09kEFAdQQ" alt="" width="188"><figcaption></figcaption></figure> <figure><img src="/files/lCVmPMN3vzUFbCDpnJ3B" alt="" width="188"><figcaption></figcaption></figure></div>

### Single View

If uploading a single image, make sure it shows the complete front view.

<figure><img src="/files/B8kRp2ib17Wtr18ughpQ" alt="" width="188"><figcaption></figcaption></figure>

## ❌ Inputs to avoid

The input image should not have the clothing in complex poses ⬇️

<figure><img src="/files/YXNVak1pJvNsY0EsXvjQ" alt="" width="375"><figcaption></figcaption></figure>

### Output Examples

<figure><img src="/files/LrZrmhXrjiRIJ0AHrGcw" alt="" width="252"><figcaption><p>Input image</p></figcaption></figure>

<div><figure><img src="/files/DIASpKaHznar7cTpNYZm" alt=""><figcaption><p>28,984 tris / Standard quality</p></figcaption></figure> <figure><img src="/files/f01nFK9r9XOoiUw0p5AQ" alt=""><figcaption><p>29,280 tris / High quality</p></figcaption></figure> <figure><img src="/files/oD4Ut5ik7VpGLHAWbOSc" alt=""><figcaption><p>37,784 tris / Ultra quality</p></figcaption></figure></div>

{% hint style="info" %}
For more examples, see[ Generation Examples](/welcome/get-started/generation-examples.md)
{% endhint %}


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