# Unity

The Kaedim Unity plugin can be found on [Github](https://github.com/Kaedim/unity-plugin)

## Installation Guide:

1. Download the `Scripts/KaedimPlugin.cs` file from the Github link above

<figure><img src="/files/35QW5GbRyXRZNW5MR4id" alt=""><figcaption></figcaption></figure>

2. In your Unity Project, create a folder named `Plugins` under `Assets` if it does not already exist
3. Under your `Plugins` folder, place the `KaedimPlugin.cs` file you just downloaded. Now, when you run your Project, the KaedimPlugin will automatically be built

## Usage Guide:

1. You can find the Plugin under Window → Kaedim Plugin

<figure><img src="/files/9g1wXC446LUGNtPSo8o8" alt="" width="375"><figcaption></figcaption></figure>

2. Once you open the panel, you’ll see a page to enter your credentials. You will want to enter your Dev ID and API Key found on your Kaedim profile at <https://www.app.kaedim3d.com/settings?tab=security>

<figure><img src="/files/Go6YjHR97kkSVfzMK2Dj" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/DQPW8Q7HG4S6HDNRw8YX" alt=""><figcaption></figcaption></figure>

3. You will now be able to view your available assets, or upload a new picture to generate new assets
4. Within the "Load Assets" panel, you can click individual asset names to download their corresponding 3D models

<figure><img src="/files/FpkYzWmgyKHEqrJlBaik" alt="" width="346"><figcaption></figcaption></figure>

5. The downloaded models can be found under your Assets folder. They can be imported into your Unity Scene from there

<figure><img src="/files/vyITY7oPOQGCmFFmnr2x" alt=""><figcaption></figcaption></figure>

6. You can upload new pictures to generate assets from the "Upload Asset" page. Make sure the image you choose follows our [Input Guidelines](/creating-assets/input-guidelines.md). You can view the progress of your new asset on the [web portal](https://www.app.kaedim3d.com/dashboard)

<figure><img src="/files/iCC9yWGlClKuUnGBdmmm" alt=""><figcaption></figcaption></figure>

7. You can view further details about how the plugin is running in the Console Panel

<figure><img src="/files/KX8ndTPbgBcqpPJ51wtu" alt=""><figcaption></figcaption></figure>


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