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On this page
  • Generation Settings
  • Dimensions
  • Tags
  • Level of Quality
  • Max Polycount
  • Quality Level Examples
  • Standard Quality
  • High Quality
  • Ultra Quality
  • Comparing the Levels of Quality
  • Processing Time

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  1. Creating Assets

Prototype Assets

PreviousStages of a Game-Ready AssetNextUpgrade to Game-Ready

Last updated 11 days ago

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Prototype assets output only 3D geometry. Once finished, you will be able to , , to add colour to your model, and to add textures and rigs.

Generation Settings

Dimensions

You can set the height of your asset here. Width and depth will be scaled proportionally.

Tags

You can apply tags to your asset to help you categorize and filter your asset for easy searching in the Assets page.

Level of Quality

We offer 3 levels of quality for Prototype assets: Standard, High, and Ultra. The level of quality you choose will determine how much detail is captured in your 3D asset.

The recommended generation quality depends on the complexity of your model. Simple models can be created using the "Standard" option. If you have a more complex model, or would prefer a higher-detailed generation, select "High" or "Ultra".

Click on "Compare qualities" to open a pop-up with 3D viewers for each of the different quality levels.

Max Polycount

The max polycount determines the density of your polygons and the amount of detail that will be captured.


Quality Level Examples

Standard Quality

Standard has a base poly count setting of 30,000. This quality level will capture the silhouette of your model and basic details. This quality may not be ale to capture more intricate detailing.

We recommend using this quality level for small props or environment assets.

High Quality

High has a base poly count setting of 100,000 polys. This is best for more intricate models that require finer detail.

Ultra Quality

Ultra has a base poly count setting of 300,000 polys. This works best for complex models that need to capture the most detail possible, such as small details and beveled edges.


Comparing the Levels of Quality


Processing Time

The processing time on your 3D generations can vary depending on generation quality:

Quality
Priority 1
No priority

Standard

~ 20 min.

~6hr

High

~ 40 min.

~12hr

Ultra

~ 80 min.

~24hr

Generation times can also vary depending on how busy the platform is.

If you'd like to create a textured, rigged, and optimised hero character or a key asset, we recommend using the

If you'd like to texture your Prototype asset and have access to the Game-Ready Pipeline, you can do so by .

Game-ready pipeline.
Upgrading your asset to Game-Ready
Manual Fill Colour
Upgrade to Game-Ready
Generation Settings
Levels of Quality
Processing Time
request revisions
use the fill colour tool
upgrade to game-ready
upgrade the quality
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