Prototype Assets

Prototype assets output only 3D geometry. Once finished, you will be able to request revisions, upgrade the quality, use the fill colour tool to add colour to your model, and upgrade to game-ready to add textures and rigs.

Generation Settings

Dimensions

You can set the height of your asset here. Width and depth will be scaled proportionally.

Tags

You can apply tags to your asset to help you categorize and filter your asset for easy searching in the Assets page.

Level of Quality

We offer 3 levels of quality for Prototype assets: Standard, High, and Ultra. The level of quality you choose will determine how much detail is captured in your 3D asset.

The recommended generation quality depends on the complexity of your model. Simple models can be created using the "Standard" option. If you have a more complex model, or would prefer a higher-detailed generation, select "High" or "Ultra".

Click on "Compare qualities" to open a pop-up with 3D viewers for each of the different quality levels.

Max Polycount

The max polycount determines the density of your polygons and the amount of detail that will be captured.


Quality Level Examples

Standard Quality

Standard has a base poly count setting of 30,000. This quality level will capture the silhouette of your model and basic details. This quality may not be ale to capture more intricate detailing.

We recommend using this quality level for small props or environment assets.

16,850 tris
7,824 faces
Input image
6,564 faces

High Quality

High has a base poly count setting of 100,000 polys. This is best for more intricate models that require finer detail.

Input image
17,792 faces
Input image
12,998 faces
Input image
28,198 faces
Input image
59,108 faces

Ultra Quality

Ultra has a base poly count setting of 300,000 polys. This works best for complex models that need to capture the most detail possible, such as small details and beveled edges.

If you'd like to create a textured, rigged, and optimised hero character or a key asset, we recommend using the Game-ready pipeline.

Input image
84,304 faces
Input image
113, 268 faces

Comparing the Levels of Quality

Input image
Organic model - Standard / High / Ultra
Input Image
Hard Surface model - Standard / High / Ultra

If you'd like to texture your Prototype asset and have access to the Game-Ready Pipeline, you can do so by Upgrading your asset to Game-Ready.


Processing Time

The processing time on your 3D generations can vary depending on generation quality:

Quality
Priority 1
No priority

Standard

~ 20 min.

~6hr

High

~ 40 min.

~12hr

Ultra

~ 80 min.

~24hr

Generation times can also vary depending on how busy the platform is.

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