Kaedim
PlansEnterprise ConnectYouTube
  • Kaedim Documentation
  • Welcome
    • How Kaedim Works
    • Get Started
      • Quick Start
      • Sign-in
      • Showcase
      • Generation Examples
        • Prototype Asset Examples
        • Game-Ready Asset Examples
    • FAQ
  • Creating Assets
    • Overview
    • Input Guidelines
      • Input Image Examples
        • Furniture
        • Vehicles
        • Characters
        • Clothing
        • Accessories
        • Products
        • Structures
        • Stylised Trees
        • Scenes
    • Game-Ready Assets
      • Upload Base Model
      • Block Models
      • Stages of a Game-Ready Asset
    • Prototype Assets
      • Upgrade to Game-Ready
    • Upload a 3D Model
  • Reviewing Assets
    • 3D Viewer
      • Geometry Details
      • Enable Selection
      • Expand View
      • Show Rig
      • Show Dimensions
      • Show Wireframe
      • Show UV/Texture Maps
    • UV Viewer
    • Request Revisions
      • Request Revisions
      • Edit Asset Settings
      • Upgrade Quality
      • Revision Details
      • Upload Version (Game-Ready)
    • Branching
  • Managing Assets
    • Asset Status
    • Exporting Assets
      • Download
      • Share
  • Removing Assets
    • Cancel
    • Delete
  • Folders
  • Filters
  • Notifications
  • Enterprise Features
    • Custom Styles
    • Scene Functionality
    • Priority Level
    • Texel Density Inspector
    • Team Functionality
      • Inviting Team Members
      • Permissions & Roles
      • Setting Up a Studio
    • Custom Integrations
      • APIs
        • Web API
        • Web Hooks
      • Plugins
        • 🌎Omniverse
        • 🔲Unity
        • 🔶Blender
        • 🔷Unreal Engine
  • Admin
    • Settings
      • Billing
        • Invoices
        • Updating Payment Method
      • Notification Settings
      • Account Settings
  • Dev Logs
    • Releases
    • Upcoming Features
Powered by GitBook
On this page
  • Installation
  • Usage

Was this helpful?

  1. Enterprise Features
  2. Custom Integrations
  3. Plugins

Unreal Engine

PreviousBlenderNextSettings

Last updated 10 months ago

Was this helpful?

Installation

  1. Make sure that you also have and that you are running a

  2. Locate the directory of your project. For example C:\Users\User\Unreal Engine\MyProject

  3. Create a Plugins folder if it does not exist already

  1. Download the repository

  1. Unzip the file and place the source code into the Plugins directory. For example C:\Users\User\Unreal Engine\MyProject\Plugins

  1. Reopen the project and Unreal Engine should prompt you to rebuild the project with the new plugin

Usage

  1. Navigate to your editor view and navigate to the Kaedim plugin

  1. Click Kaedim to open the plugin

  1. Click "Download Assets" to retrieve your assets. They will be stored under Content/Kaedim

  2. You will then be prompted by Unreal Engine to import your assets once they’ve been downloaded. From here, you can make additional configurations changes

  1. We recommend using an X rotation of 90 degrees and an increased scale to handle the orientation due to the difference in software

  1. Navigate to your Content Browser and to the Content/Kaedim folder. You will find all of your assets stored there

Enter your Dev ID and API Key found on your and register your keys

Kaedim account
🔷
Visual Studio set up for game development with C++
C++ Project
GitHub Repository
Page cover image