File Formats & Spec
Meshes
Inputs
2D concept art (JPG, PNG)
Flat reference images are the starting point for 3D model generation.
Basic meshes / blockouts (FBX)
If provided, these help guide topology, scale, and proportions.
Outputs
Mesh formats:
FBX – recommended for most game engines and pipelines.
OBJ – universal format for geometry.
GLB / GLTF – lightweight for previews and web compatibility.
USD – for pipelines using Pixar’s Universal Scene Description.
MTL – material library files (when exporting alongside OBJ).
Topology:
Optimized clean quad-based meshes by default.
Triangulated topology can be enabled for game engines or workflows that require it.
Targeted polycount depending on client needs (e.g., real-time game assets vs. marketing).
UVs:
Properly unwrapped for texturing.
Non-overlapping UVs for PBR workflows.
Stacked UVs can be enabled for optimization.
Textures
Inputs
Optional reference textures (e.g., color palettes, material swatches).
Style guides or art bibles to match studio-specific look.
Outputs
Available maps:
Base Color (albedo)
Normal Map
Roughness
Metallic
Ambient Occlusion
Formats: PNG or TGA
Resolutions:
Standard: 2K (2048x2048)
Higher/lower resolutions available depending on client request.
Rigs
Inputs
If rigging references are available (e.g., skeleton structure, control schemes), these can be provided.
For characters: reference on required bone hierarchy (Humanoid, Quadruped, etc.).
Description of how rig will be animated.
Outputs
Skeletons:
Humanoid rigs compatible with Unity and Unreal humanoid skeleton standards.
Custom rigs available for stylized/non-standard characters.
Formats: FBX with embedded rig data.
Skinning: Proper weight painting for deformation.
Delivery Notes
Final Asset: Delivered in chosen mesh + texture + rig format, production-ready.
Custom Pipelines: For studios with proprietary requirements, Kaedim’s artist team can adapt exports.
Best practice: Always specify your required output formats (mesh, texture maps, rigging setup) during the kickoff, so Kaedim can tailor the pipeline.
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