File Formats & Spec

Meshes

Inputs

  • 2D concept art (JPG, PNG)

    • Flat reference images are the starting point for 3D model generation.

  • Basic meshes / blockouts (FBX)

    • If provided, these help guide topology, scale, and proportions.

Outputs

  • Mesh formats:

    • FBX – recommended for most game engines and pipelines.

    • OBJ – universal format for geometry.

    • GLB / GLTF – lightweight for previews and web compatibility.

    • USD – for pipelines using Pixar’s Universal Scene Description.

    • MTL – material library files (when exporting alongside OBJ).

  • Topology:

    • Optimized clean quad-based meshes by default.

      • Triangulated topology can be enabled for game engines or workflows that require it.

    • Targeted polycount depending on client needs (e.g., real-time game assets vs. marketing).

  • UVs:

    • Properly unwrapped for texturing.

    • Non-overlapping UVs for PBR workflows.

      • Stacked UVs can be enabled for optimization.


Textures

Inputs

  • Optional reference textures (e.g., color palettes, material swatches).

  • Style guides or art bibles to match studio-specific look.

Outputs

  • Available maps:

    • Base Color (albedo)

    • Normal Map

    • Roughness

    • Metallic

    • Ambient Occlusion

  • Formats: PNG or TGA

  • Resolutions:

    • Standard: 2K (2048x2048)

    • Higher/lower resolutions available depending on client request.


Rigs

Inputs

  • If rigging references are available (e.g., skeleton structure, control schemes), these can be provided.

  • For characters: reference on required bone hierarchy (Humanoid, Quadruped, etc.).

  • Description of how rig will be animated.

Outputs

  • Skeletons:

    • Humanoid rigs compatible with Unity and Unreal humanoid skeleton standards.

    • Custom rigs available for stylized/non-standard characters.

  • Formats: FBX with embedded rig data.

  • Skinning: Proper weight painting for deformation.


Delivery Notes

  • Final Asset: Delivered in chosen mesh + texture + rig format, production-ready.

  • Custom Pipelines: For studios with proprietary requirements, Kaedim’s artist team can adapt exports.


Last updated

Was this helpful?