Integrations

With Kaedim’s robust export options, artists can confidently integrate 3D Co-Pilot assets into their creative workflows.

Kaedim's 3D Co-Pilot integrates seamlessly into production workflows by supporting standard 3D file formats. This ensures smooth compatibility with Blender and other leading 3D tools.


Supported Export Formats

Kaedim allows you to export assets in the most widely used industry-standard 3D formats:

  • FBX (.fbx) – Popular in game and animation pipelines, supports meshes, rigs, and animation data.

  • USD (.usd) – Ideal for advanced pipelines and complex scene interchange.

  • OBJ (.obj) – A reliable classic for geometry exchange; simple and widely supported.

  • GLB (.glb) – Binary form of glTF, optimized for portability and web use.

  • glTF (.gltf) – JSON-based standard for efficient, modern 3D workflows.

  • MTL (.mtl) – Companion material library file for OBJ exports, preserving textures and materials.

Importing into your preferred 3D program

Blender natively supports all of the above formats, meaning you can easily:

  1. Download the 3D file from Co-pilot and Open or Import into Blender via File → Import.

  2. Preserve Geometry thanks to Kaedim’s structured export pipeline.

  3. Refine and Edit your models in Blender with full control over geometry, UVs, and textures.

Join our BETA Discord community for 3D artists to gain early access/leave suggestions and feedback for the 3D Co-pilot features.

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