Using Co-pilot for character creation
Character creation is one of the most complex parts of 3D production. Co-pilot helps simplify this process by giving you clean starting points, accelerating technical steps, and freeing up your time to focus on style and polish.
Gather your references
Collect front and side views of your character (concept art or photos).
Use Auto-Generated Orthographic Views for props when you only have a single photo.
Include pose or silhouette references if available.
Upload these images into Co-pilot as your input references.
Generate the base mesh
Use Base Mesh from Reference to create a low-poly mesh with the right proportions.
For rounded or organic areas (like heads or torsos), try Organic Reconstruction to get a quad-based starting mesh.
Keep proportions accurate early — it will save time later in rigging and animation.
Add details & textures
Apply Auto-Generated Orthographic Views if you only have a single image, to get multiple angles for sculpting guidance.
Use Tileable Textures from Reference for clothing or accessories (fabric, leather, metal).
Sculpt or refine details on top of the AI-generated base to match your art style.
Prepare for animation
For rigging and skinning, we recommend using Kaedim’s AI-Powered Art Outsourcing (AO) service.
Our production team can deliver high-quality rigs and skin weights tailored to your project.
This ensures your characters are ready for animation without delays or technical bottlenecks.
Best Practices
Start with clear front/side reference images for best results.
Use Co-pilot for the technical and repetitive steps — keep the artistic style decisions in your team’s hands.
Test early rigs and animations to ensure proportions and deformation hold up.
Consider Custom Fine-tuning if you need multiple characters in the same unique style.
For complex rigs or large-scale projects, leverage Kaedim’s AO service to guarantee quality and save time.
Last updated
Was this helpful?