Using Co-pilot for character creation

Character creation is one of the most complex parts of 3D production. Co-pilot helps simplify this process by giving you clean starting points, accelerating technical steps, and freeing up your time to focus on style and polish.

1

Gather your references

  • Collect front and side views of your character (concept art or photos).

  • Include pose or silhouette references if available.

  • Upload these images into Co-pilot as your input references.

2

Generate the base mesh

  • Use Base Mesh from Reference to create a low-poly mesh with the right proportions.

  • For rounded or organic areas (like heads or torsos), try Organic Reconstruction to get a quad-based starting mesh.

  • Keep proportions accurate early — it will save time later in rigging and animation.

3

Add details & textures

4

Prepare for animation

  • For rigging and skinning, we recommend using Kaedim’s AI-Powered Art Outsourcing (AO) service.

    • Our production team can deliver high-quality rigs and skin weights tailored to your project.

    • This ensures your characters are ready for animation without delays or technical bottlenecks.

5

Iterate & polish

  • Review proportions and silhouette in-engine early.

  • Make adjustments if needed at the mesh or texture stage.

  • Add final polish (hair, accessories, materials) once the foundation is solid.


Best Practices

  • Start with clear front/side reference images for best results.

  • Use Co-pilot for the technical and repetitive steps — keep the artistic style decisions in your team’s hands.

  • Test early rigs and animations to ensure proportions and deformation hold up.

  • Consider Custom Fine-tuning if you need multiple characters in the same unique style.

  • For complex rigs or large-scale projects, leverage Kaedim’s AO service to guarantee quality and save time.

Join our BETA Discord community for 3D artists to gain early access/leave suggestions and feedback for the 3D Co-pilot features.

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