From reference -> low poly

Base Mesh from Reference makes it easy to turn 2D inspiration into a workable 3D starting point, so you can spend less time blocking and more time creating.

With Base Mesh from Reference, you can upload a reference image and instantly generate a lightweight, editable base mesh. The mesh is built to match the object’s overall shape and proportions, giving you a fast and flexible starting point.

Instead of beginning with a cube or primitive and reshaping it manually, you start closer to the final form — saving hours of setup work.

Initial Testing


🏅 Why It Matters

Blocking out shapes from scratch can be slow and repetitive. This feature lets you skip the manual setup stage and jump straight into refining, sculpting, or texturing.

It’s a versatile tool for:

  • Games – Quickly generating production-ready starting points for props, characters, or environments.

  • 3D Printing – Rapid prototyping with accurate shapes and proportions.

  • Product Design – Aligning early concepts and visualizing ideas faster.

By automating the boring parts of the process, Base Mesh from Reference helps artists focus on what matters: creativity and detail.


Best Practices

  • Use clear, front-facing reference images for best results.

  • Treat the generated mesh as a foundation - refine, sculpt, or optimize it to meet your project’s needs.

  • For more complex assets, break them into smaller parts and generate multiple base meshes.

Join our BETA Discord community for 3D artists to gain early access/leave suggestions and feedback for the 3D Co-pilot features.

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