Texture maps and alphas

Tileable Textures from images gives you a quick way to turn real-world images into usable, seamless materials - cutting down on prep work and letting you focus on creativity.

With this feature, you can take a tight crop of your reference image and automatically generate a seamless, tileable texture and alpha maps. The result is ready to apply to your models without visible seams or manual cleanup.

See it in action


Why It Matters

Manually making images tileable and extracting clean alphas can be slow and tedious. This feature cuts that time dramatically by giving you production-ready textures in a single step.

It’s especially useful for:

  • Environments – Bricks, stone walls, wood planks, tiles, fabrics.

  • Props – Surfaces like leather, paper, or metal.

  • Concepting – Quickly testing look-and-feel before committing to final materials.

By automating the cleanup and tiling process, you spend less time fixing textures and more time designing and polishing your assets.


Best Practices

  • Choose a clean, high-quality crop from your reference image.

  • Look for areas with consistent detail and minimal lighting variation.

  • Use generated tileables as a base — you can always layer in more detail or variation later.

  • Combine with your Base Mesh from Reference workflow for faster concept-to-prototype pipelines.

Join our BETA Discord community for 3D artists to gain early access/leave suggestions and feedback for the 3D Co-pilot features.

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