From reference -> high poly

With Organic Reconstruction, you can move from a flat input image to a usable 3D base mesh in just a few clicks - accelerating the early stages of asset creation.

Organic Reconstruction helps you quickly generate a clean, low-poly quad mesh from an input image.

When you call the Organic Reconstruction function, Co-pilot generates a low-poly, quad-based mesh as a starting point for the selected object part.

You’ll be able to choose between two reconstruction options:

  • More volume – Better for rounded or bulky objects.

  • Less volume – Better for flatter, thinner objects.

⚡ Works best on organic, simple parts of a larger object.

🎞️ See how it works


Why It Matters

Every 3D asset is built from parts. Organic Reconstruction gives you a fast, reliable starting point for each part of the mesh you need, reducing manual modeling time and helping you progress more quickly toward your final model.

Instead of sculpting or blocking out shapes from scratch, you can:

  • Generate a base mesh aligned with your reference image.

  • Choose the reconstruction style that best matches your object.

  • Use the result as a foundation for refinement, detailing, and texturing.


Best Practices

  • Always start with clear orthographic reference images.

  • Use More Volume for rounded shapes like bowls, helmets, or fruit.

  • Use Less Volume for flatter shapes like shields, books, or panels.

  • Think of Organic Reconstruction as a starting point, not the final asset.

Join our BETA Discord community for 3D artists to gain early access/leave suggestions and feedback for the 3D Co-pilot features.

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