Using Co-pilot for props and environments
With Co-pilot, you can move from concept to a usable prop or environment prototype in hours, not days.
Gather your references
For props: collect clear photos or concept art from the front, side, and top if possible.
Use Auto-Generated Orthographic Views for props when you only have a single photo.
For environments: gather tileable textures, modular kit references, or mood boards.
Upload these to Co-pilot as your input images.
Generate base meshes
Use Base Mesh from Reference to quickly create low-poly meshes that match overall shape and proportions.
For organic parts (e.g., rocks, foliage), try Organic Reconstruction to cover the reference area with a starting mesh.
Break complex environments into smaller pieces (props, walls, terrain chunks) for better results.
Apply tileable textures
Use Tileable Textures from Reference to turn cropped details into seamless materials (wood planks, stone, bricks, fabric).
Apply these directly to your base meshes for a fast, convincing look.
Best Practices
Start simple: block out key props or environmental pieces first, then add detail.
For environments, focus on reusability — one good tileable material or modular wall section can go a long way.
Treat Co-pilot outputs as accelerators, not final assets — refine and stylize them to match your project.
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