# Asset Types

On our create page, there are five asset types to choose from. These assets will have different generation settings.

All Kaedim models are guaranteed:

* Made with quads
* Watertight
* Clean topology
* Separate meshes

### Prototype

<div><figure><img src="/files/VN8mE2QRJ7rG122SC3V5" alt="" width="563"><figcaption></figcaption></figure> <figure><img src="/files/OgBDIIJTc6DfTlkrlhGE" alt=""><figcaption></figcaption></figure></div>

Prototype assets are perfect are perfect for blockouts and provide a good starting point for your game characters and environment assets. The clean quad topology makes them easy to edit, build upon, or add directly into your game.&#x20;

{% hint style="info" %}
Learn how to [create a prototype asset.](/creating-assets/prototype-assets.md)
{% endhint %}

### Game-ready&#x20;

<div><figure><img src="/files/5dWbqIUcOGhJA580OylB" alt=""><figcaption></figcaption></figure> <figure><img src="/files/NCDuJEALcOLi12GRY010" alt=""><figcaption></figcaption></figure></div>

This asset type provides fully textured, high quality props that you can add directly into your game. This asset type does not include the rigging step, and is best for static props and background assets. We offer two styles for texturing: PBR and hand-painted. Customisation options are available if you have your own in-house texture library.&#x20;

**What's included:**

* High poly geometry
* Optimised geometry
* Texturing
* LoDs

{% hint style="info" %}
Learn how to [create a game-ready asset.](/creating-assets/game-ready-assets.md)
{% endhint %}

### Game-ready with rig

<div><figure><img src="/files/8KnybL1rFKWyZBGChWRi" alt="" width="563"><figcaption><p>Stylised textured and rigged character</p></figcaption></figure> <figure><img src="/files/NpXorbXw5QP7fkxHGAA6" alt="" width="563"><figcaption><p>Textured and rigged character</p></figcaption></figure></div>

This asset type provides fully textured and rigged characters that you can edit at any stage of the pipeline.  You are able to request revisions at any stage in the process. For example, you can request revisions for textures, rigs, LODs, etc. If you have in-house rig templates, we are able to integrate it into the app for your generations.

**What's included:**

* High poly geometry
* Optimised geometry
* Texturing&#x20;
* Rigging&#x20;
* LODs

{% hint style="info" %}
Learn how to [create a game-ready asset.](/creating-assets/game-ready-assets.md)
{% endhint %}

### Scene

<figure><img src="/files/gViP6RhAH5JPOTEVFvP2" alt="" width="375"><figcaption><p>37,540 tris</p></figcaption></figure>

Scenes give you the ability to generate multiple objects at once. Simply upload an image of your scene, and Kaedim will automatically identify the different objects, generate them, and place them in the correct positions.

{% hint style="info" %}
Learn how to [create a scene.](/enterprise-features/scene-functionality.md)
{% endhint %}

{% hint style="info" %}
Game-ready props and Game-ready characters are currently only available for Pro and Enterprise plans.&#x20;

Scenes are only available for Enterprise.
{% endhint %}

### Upload 3D Model

<figure><img src="/files/v4D1TZxRalbxz8j404kl" alt=""><figcaption></figcaption></figure>

To upload your 3D model, make sure it is in an FBX file format and is under 50MB. Uploading your model gives you the ability to use Kaedim's suite of tools on any of your existing models.

{% hint style="info" %}
Learn how to[ upload a 3D model.](/creating-assets/upload-a-3d-model.md)
{% endhint %}


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