Creating a Prototype Asset
Last updated
Last updated
Prototype assets output only 3D geometry. Once finished, you will be able to request revisions, upgrade the quality, use the fill colour tool to add colour to your model, and upgrade to game-ready to add textures and rigs.
This will be the name of your asset. You can rename your asset at any time. | |
You can set the height of your asset here. Width and depth will be scaled proportionally. | |
We offer 3 levels of quality for Prototype assets: Standard, High, and Ultra. The level of quality you choose will determine how much detail is captured in your 3D asset. Click "Compare qualities" to see a visual comparison between the three qualities. | |
The max polycount determines the density of your polygons and the amount of detail that will be captured. | |
You can apply tags to your asset to help you categorise and filter your asset for easy searching in the Assets page. |
The recommended generation quality depends on the complexity of your model. Simple models can be created using the "Standard" option. If you have a more complex model, or would prefer a higher-detailed generation, select "High" or "Ultra".
Click on "Compare qualities" to open a pop-up with 3D viewers for each of the different quality levels.
Standard has a base poly count setting of 30,000. This quality level will capture the silhouette of your model and basic details. This quality may not be ale to capture more intricate detailing.
We recommend using this quality level for small props or environment assets.
High has a base poly count setting of 100,000 polys. This is best for more intricate models that require finer detail.
Ultra has a base poly count setting of 300,000 polys. This works best for complex models that need to capture the most detail possible, such as small details and beveled edges.
If you'd like to create a textured, rigged, and optimised hero character or a key asset, we recommend using the Game-ready pipeline.
If you'd like to texture your Prototype asset and have access to the Game-Ready Pipeline, you can do so by Upgrading your asset to Game-Ready.
The processing time on your 3D generations can vary depending on generation quality:
Quality | Priority 1 | Priority 2 | Priority 3 | No priority |
---|---|---|---|---|
Standard | ~ 20 min. | ~1hr | ~3hr | ~6hr |
High | ~ 40 min. | ~3hr | ~6hr | ~12hr |
Ultra | ~ 80 min. | ~6hr | ~12hr | ~24hr |
Generation times can also vary depending on how busy the platform is.