Polycount
Last updated
Last updated
Polycounts refer to the number of polygons or triangles that make up your 3D model. The polycount is a measure of the detail and complexity of a 3D model.
For standard requests, the default polycount is 30,000. This default varies depending on the generation quality selected. We support polycount ranges from as low as 500 up to 300,000 for Prototype assets. For Game-ready assets, we support polycount ranges from 500 to 2,000,000.
When selecting the number of polygons, keep in mind that it will also determine the object's level of detail.
Setting a low polycount for highly detailed images can result in loss of detail. If you'd like to further optimise polycount without losing detail, get in touch with us about setting up a custom style.
While the default value for prototype assets is 30,000 your needs might require a different polycount. Less polygons means a smaller file size and less processing power to render those 3D objects.
For mobile and casual games, we recommend lower polycounts (e.g. 5,000 - 20,000)
For AA games, AAA games, or e-commerce, we recommend higher polycounts (e.g. 50,000 - 100,000)
Generated 3D models will not exceed the inputted polycount by more than 5%.
Please note that if you set a low polycount (e.g. 3,000) details might be excluded. In addition to increasing the polycount, we offer more ways to capture more detail in your generations:
Choose a higher level of quality - Depending on the complexity of your input image, "High" or "Ultra" will work best for capturing more detail.
Create with the Game-ready pipeline - The Game-ready pipeline offers high poly geometry, optimised geometry, texturing, rigging, and LoDs. The normal maps from the high poly geometry will be baked onto the optimised geometry - meaning you can have a highly detailed asset while still maintaining a low polycount.