Kaedim
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  • Kaedim Documentation
  • Welcome
    • How Kaedim Works
    • Get Started
      • Quick Start
      • Sign-in
      • Showcase
      • Generation Examples
        • Prototype Asset Examples
        • Game-Ready Asset Examples
    • FAQ
  • Creating Assets
    • Create Page
    • Input Guidelines
      • Input Image Examples
        • Furniture
        • Vehicles
        • Characters
        • Clothing
        • Accessories
        • Products
        • Structures
        • Stylised Trees
        • Scenes
    • Game-Ready Assets
      • Markups
      • Upload Base Model
      • Block Models
      • Stages of a Game-Ready Asset
    • Prototype Assets
      • Upgrade to Game-Ready
    • Upload a 3D Model
  • Reviewing Assets
    • 3D Viewer
      • Geometry Details
      • Enable Selection
      • Expand View
      • Show Rig
      • Show Dimensions
      • Show Wireframe
      • Show UV/Texture Maps
    • UV Viewer
    • Request Revisions
      • Edit Asset Settings
      • Upgrade Quality
      • Revision Details
      • Upload Version (Game-Ready)
    • Branching
  • Managing Assets
    • Asset Status
    • Exporting Assets
      • Download
      • Share
  • Removing Assets
    • Cancel
    • Delete
  • Folders
  • Filters
  • Notifications
  • Enterprise Features
    • Custom Styles
    • Scene Functionality
    • Priority Level
    • Texel Density Inspector
    • Team Functionality
      • Inviting Team Members
      • Permissions & Roles
      • Setting Up a Studio
    • Custom Integrations
      • APIs
        • Web API
        • Web Hooks
      • Plugins
        • 🌎Omniverse
        • 🔲Unity
        • 🔶Blender
        • 🔷Unreal Engine
  • Admin
    • Settings
      • Billing
        • Invoices
        • Updating Payment Method
      • Notification Settings
      • Account Settings
  • Dev Logs
    • Releases
    • Upcoming Features
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  • Use Cases
  • How We Do It
  • Here to Support 3D Teams

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Kaedim Documentation

Welcome to Kaedim’s documentation, we are here to help you get started!

NextHow Kaedim Works

Last updated 4 days ago

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About Us

At , we combine state-of-the-art machine learning algorithms with our in-house art team to generate production-ready 3D assets from images in a fraction of the time that traditional 3D modeling tools require.

By blending together our AI and unique human-in-the-loop approach, Kaedim is able to give digital creators an 80% starting point every time so that they never have to start from scratch.

Today, Kaedim is supporting hundreds of game developers with their 3D content creation pipelines and teams at Fortune 100 companies across a variety of industries, including commerce, architecture, product design, and animation.


Use Cases

Games

Architecture

Go from a conceptual or technical sketch to 3D in minutes. Kaedim provides accurate 3D models that guarantees fidelity of your 2D design.

Product Design

Never spend hours creating a 3D prototype again. With Kaedim, you can streamline your design and iteration process, leaving more time to focus on creativity and experimentation. Create 3D prototypes in just a few minutes, and iterate with our suite of automated tools.

E-Commerce

Stand out from competitors by presenting your products in 3D. With Kaedim, not only can you create 3D models of your products in minutes, you can also use features such as Automatic Texturing that will give customers a more realistic and detailed view of what they're buying, leading to higher satisfaction and lower return rates.


How We Do It

Kaedim's pipeline uses a combination of machine learning and a team of in-house artists to refine outputs and guarantee a high standard of quality every time. This refinement process also trains our models to provide better outputs in the future. It's our AI x human feedback loop that results in high-quality models 10x faster than traditional modeling pipelines.

Here to Support 3D Teams

Kaedim's ultimate goal is to help 3D teams accelerate and grow their capacity to create 3D models. We have designed our product specifically with 3D artists in mind and continue to iterate based on their feedback.

  • Ready to use - Kaedim-generated 3D models are always low poly, made by quads, watertight, and separated into subparts.

  • Export options - Download your 3D model and use it in your favourite 3D modelling software. We support obj, fbx, glb, gltf, usd, and mtl formats for download.

  • Direct support from our team - We offer real-time support on our Discord community, night or day


Kaedim outputs are guaranteed to be made from quads, separated into multiple meshes, and watertight - making them fully optimised for game development. Our new makes it easy to create ready-to-use 3D assets for your games.

Check out how Kaedim provided a .

See how Mathew McGrane, Chief Design Officer at Elora,

.

Check out the section to learn more about how our technology and team work together.

Game-ready pipeline
20x speedup of Little Buffalo Studios' 3D game pipeline
cut down his design process from weeks to mere hours with Kaedim.
Check out our E-Commerce demo to see how
How It Works
Kaedim
Page cover image
Cover

Web app demo

Get up and running quickly,

Cover

Learn more about our vision

Check out how Kaedim provided a .
See how Mathew McGrane, Chief Design Officer at Elora,

check out our

20x speedup of Little Buffalo Studios' 3D game pipeline
cut down his design process from weeks to mere hours with Kaedim.
demo
Check our our About page.