Comment on page
🔷
Unreal Engine
- 1.Make sure that you also have Visual Studio set up for game development with C++ and that you are running a C++ Project
- 2.Locate the directory of your project. For example
C:\Users\User\Unreal Engine\MyProject
- 3.Create a
Plugins
folder if it does not exist already
.png?alt=media&token=fd3cc774-a539-4036-a2b9-6779da48b712)
- 4.Download the repository
.png?alt=media&token=b36c7b9d-b3c5-473b-8490-6f547fbdbd49)
- 5.Unzip the file and place the source code into the Plugins directory. For example
C:\Users\User\Unreal Engine\MyProject\Plugins
.png?alt=media&token=0607d0b4-c6d3-48b1-bd3b-14ad9f4b4d2e)
- 6.Reopen the project and Unreal Engine should prompt you to rebuild the project with the new plugin
- 1.Navigate to your editor view and navigate to the Kaedim plugin
.png?alt=media&token=f9a49926-aabf-4acf-9a40-111adff70337)
- 2.Click Kaedim to open the plugin
.png?alt=media&token=fc5245be-1829-40c7-b72e-a27208e738f0)
- 3.
- 4.Click "Download Assets" to retrieve your assets. They will be stored under
Content/Kaedim
- 5.You will then be prompted by Unreal Engine to import your assets once they’ve been downloaded. From here, you can make additional configurations changes
.png?alt=media&token=003f8dc5-998f-4144-9d19-6e794ad8aff3)
- 6.We recommend using an X rotation of 90 degrees and an increased scale to handle the orientation due to the difference in software
.png?alt=media&token=0391ed1f-917f-4e4d-91a2-045eddbce779)
- 7.Navigate to your Content Browser and to the
Content/Kaedim
folder. You will find all of your assets stored there
.png?alt=media&token=7ba170b2-aaa8-4174-8a7e-1b334c200e77)
.png?alt=media&token=7964de8c-7dda-4652-9e26-f334f1a41b58)
Last modified 1mo ago