How many credits do I need?
Recommended Credits Per Asset Type
Simple Prop
(e.g., crates, rocks, simple weapons, background assets)


Prototype (Standard or High Quality): 1-2 credits
Depending on level of detail needed
Optional (Game-ready):
Optimized Geometry: 8 credits
UV Unwrapping: 3 credits
Texturing: 10 credits
Total: ~21 credits
2. Complex Prop
(e.g., vehicle, machinery, large structure, buildings)


Prototype (Ultra Quality): 4 credits
Optional (Game-ready):
High Poly / Sculpt: 10 credits
Optimized Geometry: 8 credits
UV Unwrapping: 3 credits
Texturing: 10 credits
Total: ~31 credits
3. Character (no rig)
High Poly / Sculpt: 10 credits
Optimized Geometry: 8 credits
UV Unwrapping: 3 credits
Texturing: 10 credits
Total: ~31 credits
4. Character (with rig)
High Poly / Sculpt: 10 credits
Optimized Geometry: 8 credits
UV Unwrapping: 3 credits
Texturing: 10 credits
Rigging: 5 credits
Total: ~36 credits
With LoDs
Add 2 credits if LoDs are needed ➡️ Example: Character with LoDs = 38 + 2 = 40 credits
⚙️ Revision Policy
Revisions are free (0 credits) as long as they are within the project’s scope.
Larger creative changes (e.g., new design direction) may count as a new asset.
💡 Tips for Planning
Start with prototypes: Test multiple looks before committing to the rest of the production steps.
Bundle by category: Estimate credits per asset category to plan your budget (e.g., 10 Game-ready props ≈ 230 credits).
Ask for support: Our team can review your asset list and provide a tailored credit estimate.
Last updated
Was this helpful?