How many credits do I need?

Simple Prop

(e.g., crates, rocks, simple weapons, background assets)

  • Prototype (Standard or High Quality): 1-2 credits

    • Depending on level of detail needed

Optional (Game-ready):

  • Optimized Geometry: 8 credits

  • UV Unwrapping: 3 credits

  • Texturing: 10 credits

  • Total: ~21 credits

2. Complex Prop

(e.g., vehicle, machinery, large structure, buildings)

  • Prototype (Ultra Quality): 4 credits

Optional (Game-ready):

  • High Poly / Sculpt: 10 credits

  • Optimized Geometry: 8 credits

  • UV Unwrapping: 3 credits

  • Texturing: 10 credits

  • Total: ~31 credits

3. Character (no rig)

  • High Poly / Sculpt: 10 credits

  • Optimized Geometry: 8 credits

  • UV Unwrapping: 3 credits

  • Texturing: 10 credits

  • Total: ~31 credits

4. Character (with rig)

  • High Poly / Sculpt: 10 credits

  • Optimized Geometry: 8 credits

  • UV Unwrapping: 3 credits

  • Texturing: 10 credits

  • Rigging: 5 credits

  • Total: ~36 credits

With LoDs

  • Add 2 credits if LoDs are needed ➡️ Example: Character with LoDs = 38 + 2 = 40 credits


⚙️ Revision Policy

  • Revisions are free (0 credits) as long as they are within the project’s scope.

  • Larger creative changes (e.g., new design direction) may count as a new asset.


💡 Tips for Planning

  • Start with prototypes: Test multiple looks before committing to the rest of the production steps.

  • Bundle by category: Estimate credits per asset category to plan your budget (e.g., 10 Game-ready props ≈ 230 credits).

  • Ask for support: Our team can review your asset list and provide a tailored credit estimate.

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