Glossary
Platform & Products
Flow Kaedim’s orchestration and tracking platform for 3D pipelines. It enables studios and partners to manage asset requests, monitor progress, and coordinate work across AI models, artists, and external vendors.
3D Co-pilot An AI-powered assistant designed to augment 3D artists’ workflows. It accelerates repetitive or technical tasks (e.g., blocking, retopology, texturing, rigging) so artists can focus on creativity.
AI-Powered Art Outsourcing Kaedim’s hybrid service combining machine learning with a human 3D team. This offering delivers production-ready models at scale — typically 10x faster than traditional outsourcing while maintaining AAA quality.
Core Concepts
Input Image A 2D reference provided to Kaedim’s pipeline (concept art, sketches, photos, renders, or screenshots) that serves as the starting point for generating a 3D model. Input images help the AI and artists establish proportions, materials, and details before moving into 3D asset production.
Asset Types Categories of 3D models produced within a pipeline.
Prototype Asset
A fast-turnaround, lower-fidelity model used for testing gameplay, scale, and functionality. Prototype assets allow rapid iteration before committing to full production detail.
Scenes A collection of 3D assets (props, interiors) placed together in a single file or engine space. Scenes are often used for world-building, pre-visualization, and testing before final integration.
- Custom Finetuning
The process of adapting Kaedim’s AI models to match a client’s unique art style, asset requirements, or technical constraints. This involves training on client-provided references (e.g., concept art, existing 3D assets, texture libraries) so the AI and Kaedim team consistently produce outputs aligned with a studio’s creative direction. Custom fine-tuning reduces the number of feedback cycles and ensures assets integrate seamlessly into existing pipelines.
- Revision
An iteration of a 3D asset following client or internal feedback. Revisions may address changes in proportions, details, textures, or technical requirements (e.g., polygon count, rig setup). In Kaedim’s pipeline, revisions are tracked within Flow, and the process is streamlined by AI-assisted adjustments, which reduce the number of feedback cycles compared to traditional outsourcing.
3D Pipeline Stages
Concept Art / Reference Gathering The stage where 2D images, sketches, or descriptions are collected to define the look and feel of the asset.
Block Model / Greybox A rough, low-detail 3D version of the asset, used to establish shape, size, and proportions before refinement.
High-Poly Modeling Creating a detailed, high-resolution 3D mesh with all fine surface details.
Retopology Rebuilding a high-poly model into a lower-poly, clean, and animation-friendly mesh for real-time use in games.
Topology – The edge/face structure of a 3D mesh. Good topology ensures clean deformation and optimization.
UV Unwrapping Flattening a 3D model’s surface into a 2D space to prepare it for texturing.
Baking Transferring high-poly detail (normals, ambient occlusion, etc.) onto a low-poly mesh through texture maps.
Texturing Applying materials, colors, and patterns to a 3D model. This includes:
PBR (Physically-Based Rendering) – realistic material system using maps like albedo, roughness, metallic.
Stylized Texturing – more artistic, hand-painted, or toon-like finishes.
Rigging Building a skeleton and controls inside a 3D model to make it animatable.
Skinning Binding the 3D mesh to the rig so it deforms correctly when animated.
Animation Creating motion for characters, props, or environments, either manually or procedurally.
LOD (Level of Detail) – Different versions of a model optimized for performance at varying distances in a game.
Polish & QA Final checks for topology, textures, naming conventions, and engine compatibility.
Engine Integration Importing assets into game engines (Unreal, Unity) and verifying scale, shaders, and performance.
Pricing
Credits Usage units consumed per asset generation or task within Kaedim’s system. Enterprise clients receive a base monthly credit allocation.
Enterprise Plan Custom agreements for studios, publishers, or brands. These include setup fees, bundled credits, and optional SLA terms.
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